DMX Address Planner
Stop hand-calculating DMX addresses on a notepad. Plan universes, assign fixtures, and detect conflicts automatically with a tool built for lighting technicians.
Why DMX Planning Is Still Painful
DMX address planning is one of those tasks that seems simple until you're managing 200+ fixtures across four universes. Each fixture type has a different channel footprint depending on its mode, and one wrong starting address means overlapping channels that cause flickering, stuck colors, or fixtures that won't respond at all.
Most lighting techs plan DMX addresses in a spreadsheet or on the back of a call sheet. There's no conflict detection, no automatic address calculation, and no way to quickly reorganize when the lighting designer adds six more movers after the first programming session. You end up recalculating everything by hand.
How Stage Tech Pro Solves This
Stage Tech Pro's DMX Address Planner lets you add fixtures with channel counts, modes, and universe assignments. Automatic address assignment respects fixture channel widths and fills gaps efficiently. Real-time overlap and conflict detection across universes means you catch problems before they reach the lighting console. Support for multi-universe shows with clear visual separation, notes per fixture for crew reference, and export for lighting designers and programmers.
- Fixture Management — Add fixtures with channel counts, modes, and universe assignments in a structured interface.
- Auto Address Assignment — Automatic address calculation that respects fixture channel widths and fills gaps efficiently.
- Conflict Detection — Real-time overlap detection across universes catches problems before they reach the console.
- Multi-Universe Support — Plan across multiple DMX universes with clear visual separation between them.
- Fixture Schedule Export — Export fixture schedules for lighting designers, programmers, and crew reference.
- Visual Universe Map — See your entire DMX address space at a glance with fixture positions and channel usage.